Static chase – PlayStation 5

A story worth telling.

Developed by Headware Games and published in synergy with Ratalaika Games, Chasing Static is a first-person adventure classified as a psychological horror film. In Chasing Static we play as Chris and the prologue is nothing more than black screen dialogue. Here we learn that the main character is in mourning: his father has died and he is on a trip to pay his respects. We are in North Wales where nature almost undisputedly dominates and there is still much to discover amongst the trees. But let’s proceed in order. The game grabs hold of us and after a short ride in an automatic car we arrive at Son Cafe, a small isolated cafe with only one waiter left. The bar is about to close, but the woman lets us have one last coffee. Everything is normal, except that the lights suddenly go out. Chris offers to help and intelligently solves the problem by moving backwards. When he returned, something happened. The place has definitely… changed. Chaos reigns, as if a violent tornado or worse has passed. Once tidy desks now feature extravagant technological devices. Darkness permeates almost every corner, and horror comes to life in poor Chris. What’s going on ? Where is he really? What can he do? Where can it go? It is up to you to find the solution to these and other questions. Chasing Static offers a well-written plot that continues almost to the end. Ironically, it’s the ending that spoils things a bit, revealing itself too obviously and perhaps too quickly. Because Chasing Static fascinates the player by teasing it with its mysteries, ambiguity, echoes of the supposed past, noises, fleeting appearances, distant sounds and many other small details. Let’s be honest, there’s nothing original, but it’s all pretty well built.

Static Chasing can be mistaken for a walking simulator, as walking will be your most frequent movement. There are no creatures to fight or run from, no challenging environmental puzzles to solve, and no NPCs to talk to. There are quite limited and decidedly bare places before us where we must wander in search of clues, a trail to follow and a new piece to unravel to create a mosaic that will lead us to pull the strings. history. Intelligence is therefore the key to overcoming Chris’ short adventure. Static Chasing can be completed in less than two to three hours, but multiple endings (each with a corresponding trophy to unlock) can increase its longevity. Collecting certain items and knowing when and where to use them is the main mechanic of the game. Chris will have several tools at his disposal, including a lighter to make light and a special device called FDMD (Frequency Displacement Monitoring Device). FDMD is able to catch special echoes and reconstruct certain events of a distant moment aesthetically (thanks to a kind of hologram). So we will find ourselves (not always) chasing these echoes, controlling the device and monitoring its frequencies to progress in the adventure. The higher the value, the closer the echo. When the maximum value is reached, an echo occurs and the scene begins. In some cases, it is necessary to follow the correct sequence of these echoes in order to advance or unlock a certain object or location, but not all of these echoes are necessary for the completion of the adventure, but are scattered along with the written notes. The game provides good plot support. And again, it is the plot that attracts the player thanks to the well-developed atmosphere combined with some interesting tricks. For example, to save the game, just take a picture (with the camera you will take at the beginning of the story) and save the snapshot – or change it when you reach the limit.

Walk around, find the item and see where to use it.

The game also features an imaginary teleportation system that takes you to a “black and white place”, where you can choose which area you want to go to by pressing certain buttons (one of the four available locations). Graphically speaking, Chasing Static uses a low-poly style reminiscent of the games that ran on the first PlayStation, and it manages to partially evoke the past while still maintaining a certain charm (reminiscent of the great classics of the exact era). ). The problem is that Chasing Static is never really scary, and if it weren’t for the atmosphere, the very long silences, and the devastating loneliness, this element would have distanced it from horror games (the game basically resembles Silent Hill with some nearby differences). Unfortunately, the same atmosphere is marred by the presence of several technical problems. From elements that appear late (or not at all) to others that appear and disappear intermittently (including some trees). There are also episodes of extravagant intervention with trees with hard trunks and others that disappear as we pass. Meanwhile, the sound is definitely very neat. The English dubbing, in particular, effectively accompanies the (rather poor) visual presentation, reinforcing the general sense of dejection and disorientation. Finally, it should be noted that Chasing Static is fully subtitled in French, but the texts are never overly complex or detailed. No real PS5 optimization to mention.


Chasing Static is a short first-person adventure with fairly simple puzzles. With a well-crafted atmosphere and a plot that grips the player until the end thanks to mysteries that are never too obvious, Headware Games’ work answers some dominant criticisms on the graphical side (poor and with some issues) and longevity. calibrated too low. Finally, don’t expect to jump out of your seat, Chasing Static is more of a psychological thriller than a horror film.

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