Review – Legendary Heroes – Legendary Awful | Xbox One

Legendary Heroes is a MOBA style game with a twist… Singleplayer. Originally a mobile game, is this port to consoles quality or should we just ignore it?

A MOBA?

You can embody many heroes

The MOBA genre became popular a while ago thanks to League of Legends, although it was not the first of its kind. If you are not familiar with this style of play, they are quite simple to understand. Characters compete in an arena and are usually accompanied by minions that allow them to progress through the map. The goal is to destroy the opposing buildings to achieve victory.

Legendary Heroes are no exception and work the same way… in their own way. The main concern of the game is that it is primarily a mobile game. We’re dealing with a very similar port and it’s safe to say that frustration will prevail very quickly as the maneuverability isn’t matched to the support.

Portable type progress

Unlike most MOBAs, here you will progress outside of the game rather than directly in it. Indeed, after each winning game you will receive three chests, provided that you have three unopened. The first legacy on the mobile side is that you have to wait 10 minutes in-game to be able to unlock one. Each of the chests will give you gold to buy various items and especially character cards before or during the game.

To win, you need to destroy the enemy base

These are the most important element of your champions. A certain number of cards must be obtained for them to level up. For example, 5 is needed to go from level 3 to level 4. This is where the shoe gets tight. Other than these cards, which are obtained completely randomly when opening a chest, it’s absolutely impossible to upgrade between all the different characters that are available regardless of whether or not they’re unlocked.

To give a fairly vivid example of the problem, in one of the sessions of the game, our heroes were still only at level 3, because all the cards had been sent to all the champions. However, the enemies were already at least level 13 and progress was nearly impossible. The only way is to go back to previous stages and farm for tens or even hundreds of hours hoping to get the right cards. All of this is fine for free-to-play mobile, of course, but it’s pretty tiresome in a paid console game, especially when there’s no alternative to progress.

Wait, an internship?

As we said earlier, the game is not a simple MOBA where you can chain games. No, the goal is to escape the different levels of the game with predefined enemies in front of you every time, making everything very repetitive and frustrating again because of the character progression because you can’t progress in this system. .

Levels become increasingly difficult

Additionally, the title suffers from a host of other issues, starting with just terrible controller handling. Navigating through the various menus is a pain in the ass, and sometimes you have to press triggers to get to other menus, making things completely counter-intuitive to the controller, with no logic whatsoever.

Yes, menus are a thing and you don’t live your life inside. But when the title also has the luxury of playing very badly once in a while, that’s something else! Indeed, there is a kind of lag in the characters’ movements as they do not move smoothly. It’s hard to explain, but it’s like our avatar moves from one square to another and can’t change direction until it reaches that square. A real heresy for a genre that requires dynamic movement to dodge enemy attacks while delivering blows.

Yes, we can shoot opponents… whenever the game wants. Because indeed, we find problems to show our competitors who is boss. Half the time when you try to use your basic attack, the game will show that you’re actually going to hit, but it will cancel outright and for no reason, including when we’re stuck on a target, whether it’s a champion or a building… Just incomprehensible!

Fast Games and Lost AI

Legendary Heroes still has a good idea to leave a limited time for each game. Towers destroyed and champions killed earn points, and if the main building is not destroyed at the end of the main time, the team with the most points wins.

You can use objects

However, as a general rule in MOBAs, towers are targets that must be attacked with the help of his minions to avoid getting hit and dying stupidly. No, here the turrets take almost no damage and the projectile is so slow that it’s possible to move without ever getting hit. Go carefully and break everything, it works!

Don’t rely on AI to stop you. It’s coded to follow a certain path, write down what’s on its way, and eventually follow the goal without conviction or motivation. Yes, it is quite possible to advance to the opponent’s main building to achieve victory without any reaction from opponents, although it is almost impossible to destroy when you run out of levels due to lack of cards or money.

Tested on Xbox One.

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